Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
It is a time-honoured tradition to have bodies of water near dwarvish settlements be guarded by tentacled creatures. Outsiders have oft questioned the practicality and safety of such arrangements, but the dwarves of triththa have learned that cuttlefish are quite intelligent and when raised from birth, can be taught to follow orders.
The trick to finding a young cuttlefish is knowing the colour of their shell. Young ones still have a softer and weaker one, that has a pinkish hue.
Note speciali: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Gli attacchi a sciame di questa unità diventano meno pericolosi quando i suoi membri sono feriti.
Avanza da: | |
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Avanza come: | Piovra gigante |
Costo: | 21 |
PF: | 46 |
Movimento: | 8 |
PE: | 48 |
Livello: | 1 |
Allineamento: | neutrale |
ID | EoS Young Cuttle Fish |
Abilità: |
![]() | tentacolo impatto | 2 - 10 ravvicinato | sciame |
![]() | inchiostro perfora | 2 - 2 a distanza | poison |
Resistenze: | |
---|---|
lama | 20% |
perfora | 0% |
impatto | 30% |
fuoco | 0% |
freddo | 60% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 50% |
Acque profonde | 1 | 60% |
Campo di funghi | 3 | 20% |
Castello | 1 | 30% |
Caverna | 3 | 20% |
Colline | 5 | 30% |
Congelato | 2 | 30% |
Foresta | 5 | 30% |
Impervio | - | 0% |
Invalicabile | - | 0% |
Montagne | - | 0% |
Palude | 2 | 60% |
Pianura | 4 | 30% |
Sabbia | 4 | 30% |
Scogliera | 2 | 50% |
Villaggio | 2 | 30% |